One Batch
One Batch is a system to combine materials and textures in Unity to massively reduce draw calls. It can automatically convert a collection of prefabs textured with the Standard shader into a single material with textures packed into Texture Arrays, while preserving all the material properties as well. This can massively reduce draw calls on complex scenes, and is easy to implement late in production, as the entire process is automatic.
Howto & Style
#Unity
#Unity3d
#shaders
#mesh
#shader
#combine
#draw call
#performance