GridVids
Sign in with YouTube

One Batch

Jason Booth Sep 14, 2018 16:50
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

One Batch is a system to combine materials and textures in Unity to massively reduce draw calls. It can automatically convert a collection of prefabs textured with the Standard shader into a single material with textures packed into Texture Arrays, while preserving all the material properties as well. This can massively reduce draw calls on complex scenes, and is easy to implement late in production, as the entire process is automatic.
Howto & Style
#Unity #Unity3d #shaders #mesh #shader #combine #draw call #performance