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MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

Jason Booth Apr 3, 2017 02:48
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In this episode I talk about animated raindrops, MegaSplat's new procedural texturing modes, and how to get better results by using Texture Cluster scale to your advantage.
Gaming
#MegaSplat #Unity3d #Shader #Terrain #Landscape #Vertex Paint #Unity Terrain #Asset Store