MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more
In this episode I talk about animated raindrops, MegaSplat's new procedural texturing modes, and how to get better results by using Texture Cluster scale to your advantage.
Gaming
#MegaSplat
#Unity3d
#Shader
#Terrain
#Landscape
#Vertex Paint
#Unity Terrain
#Asset Store