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MegaSplat Dev Log 23 - Lava, GeoTexture, Glitter, MultiTerrain Workflow, etc

Jason Booth Jul 2, 2017 02:01
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In Dev Log 23, I go over patches 1.12, 1.13 and 1.14. This covers some improvements to Lava, the new GeoTexture and Glitter features, the new Multi-terrain workflow, and some features added to the Terrain Converter.
Gaming
#MegaSplat #Unity3d #Shader #Landscape #Splat Map #Terrain #Texture Array