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MegaSplat Dev Log 16: Texture Graph, transfer paint jobs between meshes

Jason Booth Apr 15, 2017 03:24
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In Dev Log 16 I cover the new Texture Graph I'm working on, which allows you to procedurally texture scenes using a shader graph workflow, updating in realtime as you work. I also cover a system which allows you to bake out a paint job on a mesh, modify the mesh, and reimport the paint job again.
Gaming
#MegaSplat #Shader #Terrain #Unity3d #Asset Store #Vertex Paint #Splat Map