MegaSplat Dev Log 16: Texture Graph, transfer paint jobs between meshes
In Dev Log 16 I cover the new Texture Graph I'm working on, which allows you to procedurally texture scenes using a shader graph workflow, updating in realtime as you work. I also cover a system which allows you to bake out a paint job on a mesh, modify the mesh, and reimport the paint job again.
Gaming
#MegaSplat
#Shader
#Terrain
#Unity3d
#Asset Store
#Vertex Paint
#Splat Map