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Better Shaders - Publisher Workflow

Jason Booth Feb 9, 2021 16:45
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This is a video aimed at asset store publishers who want to have shaders that "Just Work" when the user installs them. In it, I use Better Shaders to write a new shader, and use the Shader Packager to turn that into a single shader that works across all SRPs without having Better Shaders installed, and show it live updating as you make changes to the source shader, and across SRPs.
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