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Memory Arenas in Unity: Heap Allocation Without the GC

git-amend Jun 8, 2025 13:01
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In this video, we explore how to build a custom memory arena in Unity using unsafe code and manual heap allocation. You’ll learn how to allocate raw memory for temporary graph-like structures—such as crafting trees or decision planners—without triggering the garbage collector. We’ll walk through the concept of stack frames, translate that to heap-based arena allocation, and implement a fast, disposable system that gives you full control over memory layout and lifetime. Perfect for performance-critical systems where GC spikes aren’t acceptable. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend Discord: https://discord.gg/FDRZGQBBUC #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ *Source code:* https://gist.github.com/adammyhre/b94637dc8ee5e272b05375c61da6d161 More Useful Code: https://github.com/adammyhre?tab=repositories Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642 *Other Recommended Tools* _(Affiliate Links)_ Tokyo Street - https://assetstore.unity.com/packages/3d/environments/urban/tokyo-street-228474?aid=1101lw3sv DarkMode for Unity Editor - https://assetstore.unity.com/packages/tools/gui/darkmode-for-unity-editor-on-windows-281842?aid=1101lw3sv Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv Umbra Soft Shadows - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/umbra-soft-shadows-better-directional-contact-shadows-for-urp-282485?aid=1101lw3sv Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv DevTasks - Offline Project Manager - https://assetstore.unity.com/packages/tools/utilities/devtasks-offline-project-manager-307257?aid=1101lw3sv Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv Clipper PRO: https://assetstore.unity.com/packages/tools/utilities/clipper-pro-the-ultimate-clipboard-277112?aid=1101lw3sv Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s *Follow me!* https://linktr.ee/gitamend
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