Marshaling Demystified: C# and C++ Working Together
Chapters
Marshaling is the process that allows managed C# code to safely exchange data with native code, and itβs at the center of every DLL call in Unity. In this video, we build a native library from scratch, call it from Unity, and step through exactly how data is copied, pinned, and shared across the managed-to-native boundary. Along the way, we cover ownership, lifetime, and the most common interop patterns so native code stops feeling mysterious and starts behaving predictably.
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