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Improve your Game Architecture with Scriptable Objects

git-amend Feb 16, 2025 14:00
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SOAP (Scriptable Objects Architecture Pattern) is a Unity architecture pattern that leverages ScriptableObjects to create a more maintainable and decoupled game structure. In this video, we refactor a traditional singleton-based score system and tightly-coupled health system into a more flexible architecture using ScriptableObjects for both variables and events. We demonstrate how to move from direct component references and UnityEvents to a more robust event system that supports both parameterless and generic events, making our systems more testable and designer-friendly. The refactoring shows how to eliminate global state, reduce dependencies between components, and create a clear data flow that's visible in the Unity editor, all while maintaining the ability to debug and monitor our game's state at runtime. SOAP - https://assetstore.unity.com/packages/tools/utilities/soap-scriptableobject-architecture-pattern-232107?aid=1101lw3sv SOAP Asset Discord: https://discord.gg/CVhCNDbxF5 Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend Discord: https://discord.gg/FDRZGQBBUC #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ More Useful Code: https://github.com/adammyhre?tab=repositories Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642 Assets Shown In This Video (Affiliate Links) SOAP - https://assetstore.unity.com/packages/tools/utilities/soap-scriptableobject-architecture-pattern-232107?aid=1101lw3sv Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv Hierarchy Icons: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv Clipper PRO: https://assetstore.unity.com/packages/tools/utilities/clipper-pro-the-ultimate-clipboard-277112?aid=1101lw3sv *Follow me!* https://linktr.ee/gitamend
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#unity tutorial #unity arcade game #unity game tutorial #unity #game development #game dev #game development unity #programming #c# #software development #learn to code #learn programming #unity tutorials #unity devlog #indiedev #gamedev #unity3d #advanced unity #scriptable object architecture unity #scriptableobject architecture #soap unity