Unity terrain didn't work, so I built my own
This is my terrain rendering methods for the upcoming Early Access game "Because It's There": https://store.steampowered.com/app/5166480/Because_Its_There/
Special thanks to SanielX for his https://github.com/SanielX/Hollow-TerrainSystem, which I partially adapted for this GPU-driven system.
Music and sound effects were made with my guitar.
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