The World Design of Hollow Knight: Silksong
Chapters
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Team Cherry returns to the world of Hollow Knight with Silksong - a new game, with a new character, in a whole new world. In this episode of Boss Keys let's look at how the developers designed Pharloom and the Citadel, and how they thought about topics like progression, backtracking, and optional content.
=== Before you watch ===
This video contains spoilers for the entirety of Hollow Knight: Silksong
=== Sources ===
[1] Cut Content | Hollow Knight Wiki
https://hollowknight.wiki/w/Cut_Content_(Silksong)
[2] Silksong - The Skip Compendium | Cofy
https://www.youtube.com/watch?v=6usUCoL2FSM
[3] Hollow Knight: Silksong devs address difficulty concerns: “You have choices” | Dexerto
https://www.dexerto.com/gaming/hollow-knight-silksong-devs-address-difficulty-concerns-3252994/
=== Chapters ===
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Hollow Knight: Silksong OST, by Christopher Larkin
Bloodborne: Where will I go if my first death is to a Snatcher? | JoCoHo
https://www.youtube.com/watch?v=2UBDxX8YTDY
Some Shinespark compilation Part 1 | Kaion
https://www.youtube.com/watch?v=ZlossmlAFWk
=== Subtitles ===
Contribute translated subtitles - https://gamemakerstoolkit.com/translation/
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