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The Genius AI Behind The Sims

Game Maker's Toolkit Jun 30, 2023 15:37
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🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Sims uses a super smart AI system to make virtual people who think, feel, and interact in a believable way. Here's how. === Sources and Resources === - Footnotes (1) Most numbers in this video are for illustrative purposes only, and do not necessarily represent the values in any The Sims game. (2) In The Sims 3, the "Comfort" and "Room" motives are removed, leaving six basic needs. These are instead represented by "Moodlets", which are little boosts and nerfs to the Sim's happiness for doing things like sitting in a comfy chair or walking into a smelly room. (3) The Sims are strictly male and female in the first three games, but The Sims 4 expands this with the ability to individually set a character's appearance, pronouns, and more. - Sources [1] Those Darned Sims: What Makes Them Tick? | GDC Vault https://www.gdcvault.com/play/1013969/Those-Darned-Sims-What-Makes [2] Will Wright explains what The Sims and an ant colony have in common | Joystiq https://web.archive.org/web/20111218163735/http://www.joystiq.com/2010/11/08/will-wright-explains-what-the-sims-and-an-ant-colony-have-in-com/ [3] Simulation and Modeling: Under the hood of The Sims | Northwestern University https://users.cs.northwestern.edu/~forbus/c95-gd/lectures/The_Sims_Under_the_Hood_files/v3_document.htm [4] Some notes on programming objects in The Sims | Northwestern University [PDF] https://www.qrg.northwestern.edu/papers/files/programming_objects_in_the_sims.pdf [5] JustJakeSimpson | Twitter https://twitter.com/JustJakeSimpson/status/1375545638343991296?s=20 [6] Needs-Based AI | Robert Zubek [PDF] http://robert.zubek.net/publications/Needs-based-AI-draft.pdf [7] Traits | The Sims Wiki https://sims.fandom.com/wiki/Category:Traits_from_The_Sims_3_(base_game) [8] Modeling Individual Personalities in The Sims 3 | GDC Vault https://www.youtube.com/watch?v=DVMs5_B611E [9] AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL | GDC Vault https://www.gdcvault.com/play/1014569/AI-Development-Postmortems-Inside-DARKSPORE [10] Emergent Storytelling Techniques in The Sims | GDC Vault https://www.youtube.com/watch?v=YjuOSgPdtS0 [11] Will Wright Teaches Game Design and Theory | MasterClass https://www.masterclass.com/classes/will-wright-teaches-game-design-and-theory [12] The Sims Design Documents | Various https://linkedbyair.net/bin/The%20Sims%20Design%20Documents/ https://www.gamedev.net/tutorials/game-design/game-design-and-theory/the-sims-design-docs-r4727/ https://web.archive.org/web/20170813133039/http:/donhopkins.com/home/TheSimsDesignDocuments/ [13] AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe | GDC Vault https://www.gdcvault.com/play/1018058/AI-Postmortems-Assassin-s-Creed - Additional resources AI Made Easy with Utility AI | Medium https://medium.com/@morganwalkupdev/ai-made-easy-with-utility-ai-fef94cd36161 Improving AI Decision Modeling Through Utility Theory | GDC Vault https://www.gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through An Introduction to Utility Theory | Game AI Pro [PDF] http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf Knowledge is Power: An Overview of Knowledge Representation in Game AI | GDC https://www.gdcvault.com/play/1025172/Knowledge-is-Power-An-Overview === Chapters === === Games Shown === The Sims 2 (2005) The Sims 4 (2014) The Sims 3 (2009) The Sims (2000) SimAnt (1991) The Sims: Unleashed (2002) The Sims Medieval (2011) SimCity 2000 (1993) Middle-earth: Shadow of War (2017) XCOM: Enemy Within (2013) Minecraft (2011) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Music from The Sims OST, by Jerry Martin Music from The Sims 3 OST, by Steve Jablonsky and Pieter A. Schlossern === Subtitles === Contribute translated subtitles - https://amara.org/videos/cVoJS4OdmVql/
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