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Balatro's 'Cursed' Design Problem

Game Maker's Toolkit Apr 2, 2024 18:01
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🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people? === Sources and Resources === - Sources [1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit https://www.reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for/ [2] GD Column 17: Water Finds a Crack | Designer Notes http://www.designer-notes.com/game-developer-column-17-water-finds-a-crack/ [3] 136: Going in Blind with Balatro | Eggplant https://eggplant.show/136-going-in-blind-with-balatro [4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer https://www.gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i- [5] Isaac vs Mewgenics | Steam https://store.steampowered.com/news/app/686060/view/3677805209186094200 [6] External Item Descriptions | Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=836319872 === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles - https://amara.org/videos/qZaMrU6iDy4J/
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