Use Depth Mask to Hide Objects in Unity - URP & Built-in
How can you safely place your boats in the water without allowing any water to seep in? Watch this video!
This shader draws faces that are invisible, but which still appear in the depth buffer. This allows you to prevent objects from being drawn where they are occluded by the mask.
➡️Bridges Pack: https://assetstore.unity.com/packages/3d/props/bridges-pack-212950
➡️DepthMask Wiki : https://web.archive.org/web/20210831213650/http://wiki.unity3d.com:80/index.php/DepthMask
➡️Z-buffering: https://web.archive.org/web/20210827221624/https://en.wikipedia.org/wiki/Z-buffering
🎵Music future bass trap: https://pixabay.com/music/future-bass-trap-future-bass-royalty-free-music-167020/
🔥Null Testing - Unity Performance Tip - Optimization: https://youtu.be/wOPJR8gUs_w
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🔥Flora Assets Review - Ultimate Vegetation Solution for Unity - Render millions of instances: https://youtu.be/zQFA_RgBPDU
🔥Setup Local Volumetric Fog In Unity HDRP: https://youtu.be/gfzExrNySrw
🔥Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader): https://youtu.be/ITfgsxogBfE
🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: https://www.youtube.com/watch?v=eAK6Vye33FI
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: https://youtu.be/yPENEcpi5Ew
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