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Terrain Tessellation Unity3D HDRP - Object Tessellation

Game Dev Box Nov 18, 2023 17:30
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What is tessellation? It’s a process of subdivision of fixed geometry with a possibility of consequent modification on next stages, i.e. in vertex program. Example of such modification — heightmap applied to geomtry with sufficient vertex density. Subdivision is performed fully on GPU with a help of geometry shader which produces new vertices and triangles and pass them further — to vertex and fragment shaders. See how we can Implement Tessellation in Unity HDRP. If you have any questions post them in the comments and I'll do my best to answer them 🙌 🎵Music: https://www.purple-planet.com -------------------------------------------------------------------------------- ✅How to Create Mask Map for Unity HDRP: https://www.youtube.com/watch?v=9AiH9aXr6PM ✅Subsurface Scattering in Unity - HDRP: https://www.youtube.com/watch?v=CDGPz2_JVUM ✅Avoid Using Tags in Unity! - Optimization: https://www.youtube.com/watch?v=pRiSRGWghGE ✅THIS is the best way to Get Component: https://www.youtube.com/watch?v=G5qoxPE_KM8 ✅Car | Honda E - Unity Engine - Cinematic: https://www.youtube.com/watch?v=2VJhRIgHjHs&t=21s ✅Glow Emission Filling effect | Shader Graph | UNITY: https://www.youtube.com/watch?v=slfp6-3_B6s&t=63s ✅Raycast Reflections 2D | Laser | Unity: 2022: https://www.youtube.com/watch?v=vTnsYnlnMsw&t=105s -------------------------------------------------------------------------------- Socials and Other Stuff: • Subscribe - https://www.youtube.com/channel/UCgXs2PTiL19Rv1qOn1SI7XQ • GooglePlay - https://play.google.com/store/apps/de... • Itch.io - https://reversegravity.itch.io/ #tutorial #gamedesign #unitydevelopment
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