Subsurface Scattering in Unity - HDRP
Hey there, Today we're gonna talk about Subsurface Scattering or SSS, which is a cool way that light moves through translucent objects. Basically, when light enters the surface of an object, it gets scattered around by the material inside before exiting somewhere else. This happens a lot with materials like skin, where most of the light is actually scattered underneath the surface.
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