Null Testing - Unity Performance Tip - Optimization
we all have lines of code in our project that test whether it's something is null or not, so which way is best to get the null reference?
🔥Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic: https://youtu.be/sDFCHTIdSIw
🔥Flora Assets Review - Ultimate Vegetation Solution for Unity - Render millions of instances: https://youtu.be/zQFA_RgBPDU
🔥Setup Local Volumetric Fog In Unity HDRP: https://youtu.be/gfzExrNySrw
🔥Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader): https://youtu.be/ITfgsxogBfE
🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: https://www.youtube.com/watch?v=eAK6Vye33FI
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: https://youtu.be/yPENEcpi5Ew
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