Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader)
A simple way to achieve fur for your animals or objects, it uses Tessellation which will fade out if you are far from the animal, it boosts your Performance, also works in Shader graph HDRP and if you have the Amplified shader editor you can set it up exactly the same and get the same result in Built-in and URP.
🎵Music: one step further (https://pixabay.com/music/indie-pop-one-step-further-141064/)
➡️Free Parkour System: https://youtu.be/0Oxv5T0JKU8
🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: https://www.youtube.com/watch?v=eAK6Vye33FI
🔥Learn All nodes with Node Reference Samples - Overview: https://youtu.be/ssZlgs-ozco
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: https://youtu.be/yPENEcpi5Ew
🔥Terrain Tessellation Unity3D HDRP - Object Tessellation: https://youtu.be/c8uKwxGxEI8
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