GridVids
Sign in with YouTube

What is FLOW THEORY in game design? - The Basics - (Part 1)

Game Design with Michael Jun 14, 2018 23:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

An in depth look at the basics of Flow Theory in Game Design. We walk through the progression of getting a player into and keeping them in a flow state. Flow graphs are discussed in detail and the idea of Anxiety and Boredom in relation to challenge are covered. Flow theory is a psychology theory that we can adapt in our game designs to create challenges that are catered to the skill level of our players. It is a fundamental theory that every game developer should have a good grasp on. The idea of flow theory is to give a challenge to a player that is equal or slightly more difficult that the level of the players current skill. This will put the player into a flow state which is a state of heightened awareness. If we choose a challenge or task that is too easy, the player will fall into boredom and may abandon our games. If the challenge is too hard and the player's skill isn't developed enough, the player will fall into anxiety where they cannot overcome the challenge. This will make them frustrated, angry or fed up and they may leave. ************** SUBSCRIBE!!!!! to the channel for more awesome game design content. ************** SUPPORT THE CHANNEL Ko-Fi Link - Any support is immensely appreciated and will go straight back into the channel: https://ko-fi.com/gigitymcd
Gaming
#flow theory #flow theory csikszentmihalyi #game design #game development #game deisgn theory #game psychology #design psychology #creating challenges #learn game design #learn game development #how to make a video game #gigitymcd #giggity #flow state #flow graph #what is flow #what is flow theory #positive psychology #psychology in game development #player behaviour #challenging players #how to balance a game #game balance #flow theory explained #flow theory example