GridVids
Sign in with YouTube

How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design

Game Design with Michael May 8, 2020 08:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

In this one minute game design we are taking a look at the draws in The Last of Us and dicussing how they are used to regulate the difficulty. A game designer is able to use a process called dynamic difficulty adjustment, or DDA, to design their game to regulatethe difficulty on the fly. The amount of supplies you have in TLOU affects how hard things are and containers like draws, cabinets and cupboards distribute resources as they are needed and the player is running low. #theLastOfUs #gamedesign #videogamedifficulty
Gaming
#Dynamic difficulty adjustment #Video game difficulty #Gigitymcd #gigity mcd #giggity mcd #dynamic difficulty #the last of us #draws in videogames #DDA