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Drawers in TLOU🍄 do WHAT to difficulty???

Game Design with Michael Jan 17, 2023 17:00
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Drawers in The Last of Us are designed to distribute ammo to the player when they need it. This is a great example of dynamic difficulty adjustment and lets the designers keep a tight grip on the level experience. #shorts Slightly longer FULL VIDEO (✔️ proper resolution): https://www.youtube.com/watch?v=QInk6SiGmao
Gaming
#the last of us #the last of us 2 #game design #level design #game difficulty