Drawers in TLOU🍄 do WHAT to difficulty???
Drawers in The Last of Us are designed to distribute ammo to the player when they need it. This is a great example of dynamic difficulty adjustment and lets the designers keep a tight grip on the level experience.
#shorts
Slightly longer FULL VIDEO (✔️ proper resolution): https://www.youtube.com/watch?v=QInk6SiGmao
Gaming
#the last of us
#the last of us 2
#game design
#level design
#game difficulty