[Unity Tutorial] Creating Dragon Movement Controller - with Fimpossible Creations packages
My article about procedural animation: https://connect.unity.com/p/hybrid-procedural-animation-rigs
Check all my packages on the Unity Asset Store: https://assetstore.unity.com/publishers/37262
Mountain Dragon by Protofactor Inc: https://assetstore.unity.com/packages/3d/characters/creatures/mountain-dragon-459
Music in background by ForTiorI: https://www.youtube.com/user/MojoJojo378
(but 2 songs made by me in past years)
Unity Connect (links to other community sites): https://connect.unity.com/u/5b2e9407880c6425c117fab1
Check my facebook fanpage:
https://www.facebook.com/FImpossibleCreations/
Twitter:
https://twitter.com/FimpossibleC
Final files:
FImpossibleDragon.cs
https://pastebin.com/n08YZxCP
2024 updated version: https://pastebin.com/gS5L2QhU
FGroundFitter_MovementLook.cs remember to change source method to virtual, like in
https://pastebin.com/MEuD3z1z
Gaming
#Games
#Unity
#Physics
#3D
#Fun