When Shape Keys Get REALLY MESSED UP
In a previous video ( https://youtu.be/z4lCQiEHVjs ) I shared out a visual for a bug I was trying to resolve. This was a model using ShapeKeys/BlendKeys that worked great in Blender, but had some states get really messed up when importing into Unity. Ultimately it seems Unity is losing some vital information, and it can be resolved by taking overlapping vertices (post blend keys) and offsetting them the tiniest amount, so Unity maintains them as separate points)
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