Low Level Memory in C#/Unity?
Chapters
** Mostly accurate, but there are a few mistakes in concept. I will be replacing this video soon **
Take advantage of C style memory access in C#, with a new found understanding of why it matters and how to make an impact. Depending on what you are doing you could easily see a 2500x performance improvement. (at least in memory time)
ECS is great, but I wouldn't want to support its ever changing structure that can't support version changes and maintain code bases. Instead, I'll dive lower and get performance boosts I may not be able to get from ECS.
Jobs and Burst are both great elements I plan to use in conjunction with this. But replace the parts of Unity that don't suit your needs. Sorry, no source availability here.
#unity #unity3d #gamedev #gamedevelopment #gamedeveloper
Education