GridVids
Sign in with YouTube

What's the Point of Critical Hits?

Design Doc Apr 30, 2021 15:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

The first 1,000 people to use the link will get a free trial of Skillshare Premium Membership: https://skl.sh/designdoc04211 Critical hits have been around for 50 years, but you'd be selling them short if you just think of critical hits as big damage numbers. Dragon Quest holds one of the first attempts to add basic crits to video games, but you can get a lot more creative with it. Games like Pokemon and Final Fantasy incorporated elements like status effects. Gears of War and Halo made the critical hit concept work in shooters, and Monster Hunter used the Negative Affinity system to really bend expectations. In between, there are countless indie games remixing and adapting the concept to create something new. Let's dissect the critical hit and look at how you can use them to their full potential. This video was sponsored by Skillshare. Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #persona5 #monsterhunterrise #dragonquest
Gaming
#critical hits #game design #design doc #pokemon #fire emblem #randomness #whats the point #status effects #video game design #game mechanics #darkest dungeon #octopath #octopath traveler #paper mario #hades #halo #defensive criticals