GridVids
Sign in with YouTube

What Makes A Great First Boss?

Design Doc Aug 23, 2021 15:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/designdoc08211 Final bosses get all the glory, but first bosses are where the magic happens. A well-designed first boss kicks a game into second gear and sets the trajectory for how the rest of the game will go, no matter if the boss is story-focused, a mechanical challenge, or the ever-elusive ‘both’. Let’s talk about how to make a video game's first boss an effective showcase for where a game plans to go next. Featuring: Hollow Knight The Legend of Zelda: Skyward Sword Mega Man Network Transmission Persona 5 Phoenix Wright: Ace Attorney Phoenix Wright: Ace Attorney the second one Undertale Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400
Gaming
#boss design #first boss #persona 5 #kamoshida #toriel #undertale #ghirahim #skyward sword #zelda boss #megaman #hollow knight #false knight #ace attorney #frank sahwit #richard wellington #game design #design doc #designdoc #story boss #mechanical boss #game bosses #phoenix wright