GridVids
Sign in with YouTube

What Makes A Good Spooky Stage?

Design Doc Oct 20, 2024 22:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Use code DESIGNDOC50 to get 50% OFF your first Factor box plus 20% off your next month of orders at https://bit.ly/4854YTJ! It’s Spooky Season, and right now is the perfect time to talk about spooky levels. I love the theme, be it a Halloween motif or something scarier. Games aren’t limited to skeletons and pumpkins, though. Spooky levels in games have lots of aesthetics to choose from, as well and plenty of fun narrative themes and mechanical quirks to play with. Design a great spooky level might not be as hard as you think. Let’s talk about how! Featuring: Banjo-Kazooie Shovel Knight Super Mario World Zelda: Wind Waker Outer Wilds Resident Evil Village Metal Gear Solid 3 Batman Arkham Asylum 📢 Support Design Doc on Patreon: http://www.patreon.com/designdoc 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Design Doc on Twitter: https://twitter.com/Warbot400
Gaming
#halloween #game design #spooky levels #scary levels #desing doc #shovel knight #dimitrescu #wind waker #triforce quest #ghost ship #game tropes #outer wilds #dark bramble #resident evil #mgs3 #arkham asylum