GridVids
Sign in with YouTube

What Makes a Good RPG Town?

Design Doc Dec 17, 2021 16:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Thanks to .design for sponsoring this video! Get your .design domain by clicking this link → https://thld.co/dotdesign_designdoc1221 Towns are so common in RPGs that it can be easy to overlook what a good RPG town is actually doing to a game's design. Let's dissect what makes for a great RPG town, mechanically and in storytelling, and check out how we can create a town that's functional and memorable. Featuring: Pokemon Final Fantasy V Chrono Cross Dragon Quest XI Trails in the Sky Final Fantasy XIV: Shadowbringers Paper Mario: The Thousand Year Door Paper Mario 64 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #jrpg #chronocross #dragonquest
Gaming
#rpg towns #rpgs #jrpgs #game design #final fantasy #dragon quest #chrono cross #paper mario #environmental storytelling #design doc #moogle #protagonist #storytelling #game mechanics