GridVids
Sign in with YouTube

What Makes A Good Colossal Boss?

Design Doc Jan 13, 2022 16:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

🕹 Browser games! Play more than 500 original games on GXC, like Doodle Alive: https://opr.as/DesignDoc-DoodleAlive Thanks to GXC for sponsoring this video! Colossal bosses are instant centerpieces for any game, but their very presence can wreak havoc on a game’s camera, mechanics, movement, and animation systems. Let’s talk about how to design a giant boss fight, work around some of the issues, and make a truly epic encounter. Featuring: Zelda: Breath of the Wild Streets of Rage 4 The Legend of Korra Final Fantasy XV Asura’s Wrath Final Fantasy VI Final Fantasy XIV Shin Megami Tensei V CrossCode Bowser’s Fury Ikaruga Solar Ash Metal Gear Rising Shadow of the Colossus Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #bossfight #gamedesign #solarash
Gaming
#design doc #boss fight #game boss #colossal boss #shadow of the colossus #game design #boss design #breath of the wild #solar ash #final fantasy #ikaruga #making games #good bosses #game design ideas #game ideas