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Side Quests - How To Make A Good Detour

Design Doc Feb 15, 2021 16:00
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Start your next game design project in Milanote: https://milanote.com/designdoc0221 Side quests are mostly defined by what they aren't, but being optional opens up a lot of interesting design space. Let's talk about side quest design and how video games can make a compelling detour. Featuring: CrossCode Hollow Knight Paper Mario: The Thousand-Year Door Mass Effect 2 Yakuza Legend of Zelda: Majora's Mask Kingdom Hearts 2: Final Mix FTL Breath of the Wild Bug Fables Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #yakuza #majorasmask #masseffect
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