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How Do You Make Fun Unlockables?

Design Doc Oct 22, 2021 15:00
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Get Milanote for free: https://milanote.com/designdoc1021 Unlocks aren't complicated systems, but what they can bring to a game is complex. Unlocks can serve a number of game design goals to help make a game more fun and keep it interesting to a player over the long term. Today we're talking about how to make fun game unlockables, how to pair criteria and prizes to get the effect you want, and take a tour through one of my favorites, Smash Bros' unlockables. Featuring: Smash Bros (all of them) Warioware: Get It Together Psychonauts 2 Mini Motorways Devil May Cry Final Fantasy VII Final Fantasy VIII Kingdom Hearts 2 Streets of Rage 4 Sonic Mega Collection Super Mario World Super Monkey Ball: Banana Mania Goldeneye 64 Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #smashbros #gamedesign #warioware
Gaming
#game design #smash bros #design doc #designdoc #unlocks #unlockables #wario ware #goldeneye #game analysis