GridVids
Sign in with YouTube

How Do Games Design Around No Damage?

Design Doc Apr 13, 2024 15:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Download War Thunder for FREE and get your bonus! — https://wtplay.link/designdoc Invincibility shows up in tons of games, but it can be TOO powerful. Many game designs are built on balancing risk and reward, and invincibility mechanics can easily wreck that balance. Get it right, though, and it can be a power fantasy, a run-saver, a tension builder, or even a great story theme. Let’s talk about how to make invincibility mechanics fun on the 100th episode of Design Doc! Featuring: Metroid Dread Super Mario Bros. Wonder Pac-Man, original flavor and Championship Edition DX Balatro Kid Icarus Sonic 1 Most of the Soulslikes Super Smash Bros Ultimate Final Fantasy XIV Lost Odyssey Kirby’s Epic Yarn Pizza Tower Wario Land 2 and 3 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: http://www.patreon.com/designdoc 👕 Check out our merch store! https://crowdmade.com/collections/design-doc Design Doc on Twitter: https://twitter.com/Warbot400 #mario #ffxiv #pizzatower
Gaming
#invincibility #power fantasy #metroid dread #game tension #game design #pac man #balatro #ffxiv #lost odyssey #pizza tower #invulnerability #invincible #invulnerable #wario land #warioland #kirby's epic yarn #sonic #iframes #i-frames #ssb