Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More
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It’s Good Design, Bad Design Vol. 9! Let’s talk about some great and some terrible graphic design in video games. Today we’re talking about bad lobby UX, UI improvements in a remake, alert fatigue and interruptions, an overhaul of a map in a different remake, and we'll check in with Tom Nook about everyone’s favorite bad menu system in a good game.
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This episode contains:
Guilty Gear Strive
The Legend of Zelda: Link’s Awakening
De Blob
Resident Evil 2 Remake
Animal Crossing: New Horizons
Twitter: https://twitter.com/Warbot400
#animalcrossing #re2 #zelda
Gaming
#Guilty gear
#animal crossing
#new horizons
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#re2
#re2 remake
#zelda
#links awakening
#good design
#bad design
#graphic design
#ux
#ui
#menus
#presentation of information
#video game design
#game design
#alert fatigue
#remake
#more buttons
#map design
#lobby
#arcsys
#nintendo
#game analysis
#wide game boy
#switch
#menu efficiency
#tom nook
#umbrella
#guilty gear strive
#legend of zelda