Unity - Screen Space Sub-Surface Scattering for real time skin rendering
Implementation of some of the latest techniques seen in GDC 13.
Development inspired by the research of Jorge Jimenez.
More info, screens, online demo and breakdown slides at http://dmg3d.blogspot.com.es/2013/10/skin-rendering-iteration-3.html
Science & Technology
#Subsurface Scattering
#Unity
#skin
#rendering
#Real-time Computer Graphics (Field Of Study)