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Unity - Screen Space Sub-Surface Scattering for real time skin rendering

David Miranda Oct 19, 2013 15:40
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Implementation of some of the latest techniques seen in GDC 13. Development inspired by the research of Jorge Jimenez. More info, screens, online demo and breakdown slides at http://dmg3d.blogspot.com.es/2013/10/skin-rendering-iteration-3.html
Science & Technology
#Subsurface Scattering #Unity #skin #rendering #Real-time Computer Graphics (Field Of Study)