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Unity - Character rendering

David Miranda Aug 29, 2013 20:56
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This demo shows character rendering in Unity. Main features are: ·Skin rendering by using texture space diffusion. ·Cloth rendering using Minnaert diffuse lighting and Ashikhmin Shirley anisotropic specularity. ·Physically based rendering (leather, metals...). ·Image based ambient lighting Humans involved: ·Art by Zsolt Berghammer ·Coding by David Miranda http://davidmiranda.me/ ·Music by Widek http://widekrecords.com/
Science & Technology
#Unity (Software) #skin #subsurface #scattering #Rendering #pbr #cloth #metal #leather #game #technology #shader #specular #unity #unity3d #tri-ace #blinn #Ashikhmin #Shirley #Physically #based #rendering