Unity - Character rendering
This demo shows character rendering in Unity. Main features are:
·Skin rendering by using texture space diffusion.
·Cloth rendering using Minnaert diffuse lighting and Ashikhmin Shirley anisotropic specularity.
·Physically based rendering (leather, metals...).
·Image based ambient lighting
Humans involved:
·Art by Zsolt Berghammer
·Coding by David Miranda http://davidmiranda.me/
·Music by Widek http://widekrecords.com/
Science & Technology
#Unity (Software)
#skin
#subsurface
#scattering
#Rendering
#pbr
#cloth
#metal
#leather
#game
#technology
#shader
#specular
#unity
#unity3d
#tri-ace
#blinn
#Ashikhmin
#Shirley
#Physically
#based
#rendering