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Standard Anisotropic Shader (SAS) for Unity 5

David Miranda Jan 11, 2016 12:25
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Standard Anisotropic Shader, (SAS) models the light behavior seen in striped micro-surfaces. Such cases may be brushed metal or many types of fabrics. Apart from an anisotropic BRDF, it introduces some options to model other types of softer cloth such as velvet or wool. All the content seen in the images is included in the package. Check the documentation for more information and tutorials. Documentation: https://goo.gl/TkRMII Asset store: http://u3d.as/mLi
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#Unity (Software) #Shader #anisotropic #reflections