Fog Volume tutorial 2: Textured Fog: Gradients
In this chapter we learn to use gradient textures to simulate the color and density of the atmosphere. Then, we enable volumetric shadows and low resolution rendering.
Scene: https://goo.gl/YzdrZJ
Asset available from: https://www.assetstore.unity3d.com/en/#!/content/81802
Alternatively, from the developer site: https://www.davidmiranda.me/product/fog-volume-3/
Science & Technology
#fog
#volume
#low
#res
#scattering
#atmosphere
#shadows
#volumetric