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Fog Volume tutorial 2: Textured Fog: Gradients

David Miranda Jul 23, 2017 02:56
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In this chapter we learn to use gradient textures to simulate the color and density of the atmosphere. Then, we enable volumetric shadows and low resolution rendering. Scene: https://goo.gl/YzdrZJ Asset available from: https://www.assetstore.unity3d.com/en/#!/content/81802 Alternatively, from the developer site: https://www.davidmiranda.me/product/fog-volume-3/
Science & Technology
#fog #volume #low #res #scattering #atmosphere #shadows #volumetric