Advanced Glass - Room Demo
This asset allows us to replicate semi-opaque glass behavior. It has been built for URP, tested on PC.
Takes into account distance to pixel and camera fov to maintain blur radius consistency.
Purchase link: https://assetstore.unity.com/packages/vfx/shaders/advanced-glass-180567
Documentation: https://docs.google.com/document/d/1ek69V_OTkRphVZtjvxZlYm9bdWzizseXXAROzNSnwng/edit?usp=sharing
Science & Technology