Multiplayer Gaming & Flight Simulation - Computerphile
Chapters
Using the example of a flight simulator to discuss the complexities of coding a multi-player game. What data do you send? When do you send it & how often? Dr Julian Onions talks about his experiences of working on a flight simulator.
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This video was filmed and edited by Sean Riley.
Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.com
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