This is how you design lists in the UI in Unity 6 with TextMesh Pro
Chapters
A good list is designed with intent - and indentation! This will make setting up UI for any list a whole lot easier. Learn about styling options, the indent tag of TextMesh Pro and possible ways to easily layout your sorted and unsorted lists.
You will learn about the indent-tag built into TextMesh Pro, and working with margins. We are going to have a look at numbered lists as well as unnumbered ones. List markers can also be glyphs from a different font (that is super common to do in printed material ;)!), or sprites! Working like this, you don't need a long list of elements and Gameobjects in your UI, just marking the list entries as such will be enought.
๐ For copy/paste
Middle dot: ยท
Black dircle: โ
Black small circle: โข
Bullet operator: โ
Dot operator: โ
The example on Github: https://github.com/Maraakis/ChristinaCreatesGames/tree/main/Example%20for%20List%20styles
(just the script, you'll need to setup the styles yourself or this won't do anything)
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