How to animate your UI with code in Unity | UI Tweening
Chapters
Animate your UI elements in Unity by code! We'll use tweening for this, but won't use any outside asset and instead write our own. We write a script that handles the animation of an element's position and alpha and go a step further by visualizing the locations it will end up in with Gizmos. That takes a lot off guesswork out of finding the correct distances and placements when creating your UI.
You will learn:
- How to move a UI element by code (tweening)
- How to animate position and alpha by code
- How to work with Gizmos (Visualisation Helpers)
- How to use the [Button] and [ShowIf] attribute of Odin Inspector in case you have the asset (it is not needed for this tutorial, but I enjoy working with it and maybe you do, too)
- How to use [ContextMenu] to create quick access to methods in the inspector for testing
Get Odin Inspector here:
https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lr4hF [affiliate]
โ๏ธ Github
https://github.com/Maraakis/ChristinaCreatesGames/tree/main/UI%20Tweening
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