Create a Squash and Stretch effect in Unity with code (2D, 3D, UI)
Chapters
Adding some squash and stretch to your GameObjects can really make them come alive. All you need is a bit of code in Unity! Let's learn how!
This script can be attached to 3D objects, 2D sprites and UI elements without any changes needed. It's highly customizable and offers features like forward and backwards playing of the animation, percentage based animation (30% chance to play, for example) and a way to have every element react at once without having to find all the elements in the scene.
Three use cases show exemplary implementations: UI Buttons reacting to hovering above them, 3D elements's squash and stretch being called when they get created and a 2D character with a breathing animation as well as a jumping and landing animation.
๐ Github
https://github.com/Maraakis/ChristinaCreatesGames/tree/main/Squash%20and%20Stretch%20Animation%20with%20Code
Assets I used for this:
Kenney - Scribble Platformer - https://kenney.nl/assets/scribble-platformer (free)
KayKit - Halloween Bits - https://kaylousberg.itch.io/halloween-bits (free with paid extras)
KayKit - City Builder Bits - https://kaylousberg.itch.io/city-builder-bits (free with paid extras)
Both make amazing game assets, check them out =)!
Note about Odin Inspector:
I've used a few Odin Inspector Attributes in this video, but you don't need any of those to follow along. I just realized there are a lot of people out there with the asset sitting around, not finding good, every-day use cases yet ๐
Odin Offers a 90 day free trial in case you got curious ๐ You can find it here: https://odininspector.com/download
And in case you think it's worth it, here you can find it on the asset store: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lr4hF [Affilate link]
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