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Metal Gear Solid 4 Framerate Analysis | Playstation 3 vs RPCS3

BSoD Gaming Mar 18, 2021 17:17
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With the arrival of affordable 6 - 8 core CPUs on the market, performant Playstation 3 emulation is becoming available/viable for many more people. Since seeing Digital Foundrys MGS4 PS3 Frame-Rate Test many years ago, I always wondered how modern hardware would fare against the Sony Playstation 3, so I decided to test it for myself on my 10th Gen Intel i7 (System Specs Below) In this video, I test the performance and rendering of Metal Gear Solid 4 on the Playstation 3 vs RPCS3, an open source emulator for the PS3 system https://rpcs3.net Natively, Metal Gear Solid 4 renders at 1024x768 resolution, with a double buffered v-sync setup (The game can run at 60, 30, 20 & 15 Frames Per Second) However, on RPCS3 Emulator, I will be running the game at 2560x1440 (1440p) with this double buffer effectively disabled (Achieved by setting VBlank Frequency to 240hz) This kind of testing takes a very long time to produce, but it gives a very interesting insight into how far PS3 Emulation has come in recent years. If there are any other games you would like to see get similar treatment, Let me know! My Guide for Setting Up RPCS3 on your PC https://youtu.be/t_fbcgzmxHs ► Support me on Patreon https://www.patreon.com/BSoDGaming ► Channel Donations https://bit.ly/2URSOIS Connect with me on Other Social Sites ► TWITTER: http://bit.ly/BSODtwitter ► BSoD Gaming Discord https://discord.gg/RrKRhhJ ► My PC Specs: i7 10700K (Stock) 16gb DDR4 3000Mhz RAM Nvidia GTX 1070 256gb NVME M.2 SSD #MetalGearSolid #RPCS3 #Playstation
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