A Better Weather Controller with EXPANSE (Continuation of Weather Controller 1)
Chapters
Last tutorial, we built a weather controller similar to what's used in many AAA games these days. It was good, and it was useful, but we can do better.
In this tutorial, we'll take half an hour to extend our simple weather controller to use cloud preset interpolation, and to support multiple cloud layers. With this system, you'll be able to author vastly different volumetric cloudscapes and blend between them over time, with a minimal performance hit.
If you don't feel like going through the first video, you can find the source for the weather controller we built as a unity package here: https://drive.google.com/drive/folders/1MZq9BHA-i_VrkSUHrekfoSfWtEv4AmSN?usp=sharing.
And, as a reminder, Erik Hoven has built a fantastic, full-featured weather controller for Expanse that he retails right here: https://morpheus-solutions.co.uk/product/expanse-weather-controller/
Expanse Links
Asset store link: https://assetstore.unity.com/packages/tools/particles-effects/expanse-volumetric-skies-clouds-and-atmospheres-in-hdrp-192456
Discord (come join our community!): https://discord.gg/F3VQ2vJy9p
Documentation: https://bguesman.github.io/docsify-test/#/
Promo Site: https://www.expanseskies.com/
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