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Seaweed or Fish Animation Using Vertex Wave Shader Graph - Unity Tutorial

Binary Lunar May 30, 2021 14:00
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In this video, we will show how to create a seaweed or a fish animation using a vertex wave shader graph; in this project, we used an HDRP pipeline, which will also work on URP. Download project files (Patrons only): https://www.patreon.com/BinaryLunar This Shader Graph was provided by our friend: Andre Vazquez. Learn more about waves and vibrations: https://courses.lumenlearning.com/boundless-physics/chapter/waves/ Models: Seaweed: https://sketchfab.com/3d-models/claret-asset-base-seaweed-11a9d94b143346c899487ab34976cc9c Fish: https://sketchfab.com/3d-models/betta-splendens-f4eeb7f50ad24873842bd954ad27d23b 🔻 "Sappheiros - Fading" is under a Creative Commons license (CC BY 3.0) https://creativecommons.org/licenses/... Music promoted by BreakingCopyright: https://youtu.be/uhqMKpppnpo 🔺 Check out our game AvoCuddle at: https://store.steampowered.com/app/1072610/AvoCuddle Find us on these platforms: ● Discord: https://discord.com/invite/b6bXKSV ● Subscribe: https://www.youtube.com/channel/UCLWdeb3R2U_htIdI3RqT5YA?sub_confirmation=1 ● Twitter: https://twitter.com/BinaryLunar ● Facebook: https://www.facebook.com/Binary-Lunar-102590804565782/ ● Support us on Patreon: https://www.patreon.com/BinaryLunar ● Check our Assets: https://assetstore.unity.com/publishers/47136 ● The Ultimate 2D & 3D Shader Graph Course: https://tinyurl.com/3b5zac7c
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