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Why The Best Open World Is A (slightly) Closed World

Adam Millard - The Architect of Games Mar 21, 2022 22:00
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Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot Check out Codex Entry: https://www.youtube.com/channel/UCseUB-78sF7MGcbl4mHhEng Open World games have been in a bit of a rut for years now, ever since Far Cry 3 set the tone for the genre more than a decade ago, every single open world game has been held prisoner by a single feature: Towers. The bane of exploration-lovers everywhere. Or are they? The Architect has seen a fair share of towers, and they're starting to doubt whether towers really are at fault for bad open worlds after all - hell, even Elden Ring has them, and that game has a great world! After saddling up and exploring the worlds of Hyrule, The Mojave and now the Lands Between, finally the secret of good world design is within grasp... It's just inside this innocent looking chest, I swear... You Saw: Halo Infinite - 2021 Batman Arkham Knight -2015 Horizon: Zero Dawn - 2017 Far Cry 5 - 2018 Elder Scrolls 5: Skyrim - 2011 Breath of the Wild - 2017 Cybperpunk 2077 - 2020 Assasins Creed Valhalla - 2020 Assasins Creed Odyssey - 2018 Spiderman PS4 - 2018 Shadow of War - 2017 Infamous: Second Son -- 2014 Genshin Impact - 2020 Deus Ex: Human Revolution - 2011 Elden Ring - 2022 Metro Exodus - 2019 Fallout 4 - 2015 Elder Scrolls 4: Oblivion - 2006 Fallout 3 - 2008 Sea of Thieves - 2018 Far Cry 3 - 2012 Hyperbolica - 2022 Tunic - 2022 Batman Arkham City - 2011 Sable - 2021 Fallout: New Vegas - 2010 World of Warcraft - 2004 Far Cry 6 - 2021
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