GridVids
Sign in with YouTube

Why Hitman Isn't A Stealth Game

Adam Millard - The Architect of Games Feb 23, 2021 20:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Support the channel on patreon!: https://www.patreon.com/ArchitectofGames Follow me on Twitter!: https://twitter.com/Thefearalcarrot Hitman is a hell of a franchise. It's been around for just over two decades and it's been rebooted and overhauled more times than anyone can count (3), and over its many iterations, the team behind it have learned some very interesting lessons about how to get people to play a certain way, and about what kind of game they were actually making. With Hitman 3 marking the end of Agent 47's career for the time being, The Architect - a fellow master of disguise - has taken it upon themselves to look back at Hitman's history and run through how the game earned its by now legendary reputation, as well as how the developers created it. Hitmaps: https://www.hitmaps.com/ Dungeons and Daddies: https://www.dungeonsanddaddies.com/ You Saw: Hitman: Codename 47: 2000 Hitman: Blood Money: 2006 HITMAN: 2016 HITMAN 2: 2018 HITMAN 3: 2021 Factorio: 2020 Polybridge: 2015 Opus Magnum: 2017 Dishonored 2: 2016 Deus Ex: Human Revolution: 2011 Metal Gear Solid 5: 2015 THE GAME OF WHICH WE DO NOT SPEAK (Hitman: Absolution): 2012 Fling To The Finish: Not Out Yet
Gaming
#Games #Video Games #Gaming #PC Gaming #Adam #Adam Millard #Architect #AoG #Architect of Games #Review #Analysis #Game Design #Hitman #Hitman 3 #Shadow of War #Hitman 2 #Blood Money #Best Hitman Levels #Hitman Targets #Level Design #Hitman Guide #Best Kills