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Why Does Celeste Make Us Feel Anxious?

Adam Millard - The Architect of Games Feb 11, 2020 19:03
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Support me on Patreon!:https://www.patreon.com/ArchitectofGames Follow me on the Twittersphere!: https://twitter.com/Thefearalcarrot Check out Alex Hoyle: https://www.youtube.com/user/EdbotnikThe/featured Nintendo are the kings of making fun, expressive platformers - but Mario's dominance has meant that his fun-first design has overshadowed different kinds of platformers, and that's a shame! Fear, stress, anxiety, frustration - all of these things can be used as the core emotion to build a game around, and doing this can lead to some great experiences - but how? and why? The Architect is going to double-jump their way into some tricky platformers to find out the answers to exactly those questions. You Saw- Super Mario Galaxy 2 - 2010 New Super Luigi Bros - 2013 (the year of Luigi) Super Mario 3D World - 2013 Super Mario Sunshine- 2002 Mario Odyssey- 2017 Shovel Knight- 2014 (Btw I got King of Cards for free from yacht club even though I already owned shovel knight so I guess that's my disclosure) DOOM- 2016 Resident Evil 7- 2017 Celeste- 2017 Bad North- 2017 Grow Home- 2016 Super Meat Boy- 2010 Sonic Adventure 2- 2001 Sonic Mania- 2017 Sonic Generations- 2011 Sonic Unleashed- 2008 Sonic The Hedgehog - 1991 Sonic Forces - 2017 Sonic Adventure - 1999 GRIS - 2018 A Short Hike- 2019 Brothers: A Tale of Two Sons- 2013 Getting Over It- 2017 Dark Souls- 2012 XCOM: Enemy Unknown- 2012 Kirby Star Allies- 2018 Darkest Dungeons- 2015 Journey to the Savage Planet- 2020
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