GridVids
Sign in with YouTube

Why Can Master Chief Only Carry Two Guns?

Adam Millard - The Architect of Games Dec 7, 2021 21:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Check out the Yogscast jingle Jam 2021: https://jinglejam.tiltify.com/ Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot How does Mario remain so infamously creative, without ever having to tell you how its new ideas work? Why do platinum games make your dodge move so powerful? And how does Halo create interesting strategic decisions by taking your guns away? the answer is a little-known and abstract concept called Toolsets. A videogame's toolset is the culmination of all of your abilities and all of your strategic options, and the way each component fits together can have a huge yet invisible impact on the way you play - and there is no better example of the power of a good toolset than Halo. By restricting players to just two weapons at a time, Halo didn't just use a toolset to shape the way you play, but to put players in charge and let them decide their own strategies, a decision that inadvertently changed the course of videogame history... You Saw: Halo: Combat Evolved - 2001 Doom - 1994 Quake 2 - 1997 Half Life - 1998 Halo Infinite - 2021 DOOM: Eternal - 2020 Blood - 1997 Halo 2 - 2004 Grand Theft Auto 5 - 2013 Titanfall 2 - 2016 Counter Strike: Source - 2000 Halo 3 - 2007 Psychonauts 2 - 2021 Eastern Front: 1941 - 1981 Asteroids - 1979 Human Resource Machine - 2015 Super Mario Odyssey - 2017 Hades - 2020 Wonderful 101: Remastered - 2020 Nier: Automata - 2017 Bayonetta 2 - 2014 Metal Gear Rising: Revengance - 2013 DUSK - 2017 Halo: Reach - 2010 Prey - 2017 Super Metroid - 1994 Metroid Prime Trilogy - 2009 Ori and the Blind Forest - 2015 Ori and the Will of the Wisps - 2020 Stardew Valley - 2016 The Eternal Cylinder - 2021 The Legend of Zelda: Breath of the Wild - 2017 King's Quest V - 1990 Dota 2 - 2013 Shovel Knight - 2014 Sonic Adventure - 1998 World of Warcraft - 2004 The Legend of Zelda: Ocarina of Time 3D - 2011 Castlevania: Symphony of the night - 1997 Super 3D Noah's Ark - 1994 Witch It - 2017
Gaming
#Games #Video Games #Gaming #PC Gaming #Adam #Adam Millard #Architect #AoG #Architect of Games #Review #Analysis #Game Design #guide #Level design #Outer Wilds #New Games #Halo #Master Chief #Halo Infinite #Arbiter #Halo 2 #Halo anniversary #shooter #mario #mario odyssey #DUSK #FPS #Toolset #Verb #DOOM #DOOM Eternal #Bayonetta #Metal Gear Rising #Shovel Knight #Plague knight #Spectre Knight #King Knight #Platformer