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What Makes Doom Eternal Different?

Adam Millard - The Architect of Games Apr 12, 2020 17:16
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Follow me on Twitter: https://twitter.com/Thefearalcarrot Support the channel on Patreon: https://www.patreon.com/ArchitectofGames Check out Tom Francis' Channel! https://www.youtube.com/user/Pentadact Doom Eternal came out, and it's been a little divisive - some players love it even more than Doom's 2016 reboot, but some fans just can't get to grips with all the new features, crazy new story and weird focus on platforming - which is weird, because the games both look virtually identical, what changed? Well, to find out, The Architect is going to need to do a bit of research on classic design wisdom, as well as the extremes of game design philosophy to see how both DOOM 2016 and DOOM Eternal use the same raw ingredients to approach very different themes and experiences. You Saw: DOOM Eternal - 2020 DOOM 2 - 1994 Portal- 2007 Metal Gear Rising: Revengance: 2013 DOOM 2016 - oh jeez i dunno DOOM 3- 2004 GNOG- 2016 Trailblazers- 2019 Frostpunk- 2018 Rimworld- 2018 Dwarf Fortress- 2006 Ico- 2001 Shadow of the Colossus- 2002 Resident Evil 2 Remake - 2019 Fire Emblem Awakening- 2012 Legend of Zelda Breath of the Wild- 2017 Mirror's Edge - 2008 Mirror's Edge Catalyst - 2016 DOOM - 1993 One Step From Eden - 2020
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