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In Defence Of Randomness

Adam Millard - The Architect of Games May 3, 2020 17:01
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Follow me on Twitter: https://twitter.com/Thefearalcarrot Support the channel on Patreon: https://www.patreon.com/ArchitectofGames RNG is a big sore spot for gamers everywhere, it doesn't feel great, takes away control, and can be seen as a quick and easy way to get out of making levels yourself - but Randomness is actually crucial to many of our favourite genres. The Architect might have a cough (FOR NORMAL REASONS PROBABLY) but that's not going to stop them from getting to the bottom of how the oft-misunderstood art of creating chaos can make games more fun, tactical, and even more balanced! A Good Enough Summary of Kingdom Hearts: https://www.youtube.com/watch?v=tjiHufVEc7g&t=1s Geoff Engelstein's Randomness and Uncertainty in boardgames talk: https://www.gdcvault.com/play/1024920/Board-Game-Design-Day-White You Saw: Monopoly Plus- 2014 Spelunky- 2008 Minecraft- 2012 Don't starve- 2012 Rimworld- 2018 Dicey Dungeons- 2019 Overwatch- 2017 Super Smash Bros Brawl- 2008 Grim Dawn- 2016 Slay The Spire- 2019 Civilization 6- 2016 Disco Elysium- 2019 Project Winter- 2019 Into The Breach- 2018 One Step From Eden- 2020 Dota 2- 2013 Xcom: Chimera Squad- 2020 Magic Arena- 2018 Armello- 2015 Guild Wars 2- 2012 Borderlands 3- 2019 Borderlands 2- 2012 Apex Legends- 2019 Eternal Card Game- 2019 Cube World- 2019 Factorio- (Early Access) Northgard- 2017 Thea 2: The Shattering - 2018 Subnautica- 2018 Terraria- 2011 Endless Space 2- 2017 Chess- 6th century AD Poker Night at the Inventory 2- 2010 Warframe- 2013 Darkest Dungeon- 2016 Pokemon Platinum -2008 Divinity Original Sin 2- 2017 A Hat in Time- 2017 Fire Emblem 3 Houses- 2019 Enter The Gungeon- 2016
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